Photorealistic Rendering for AR
Probably the most impressive examples of AR I have seen in a while. Finnish VTT Team has done some impressive work in the past and this example is nothing sort of spectacular in my book. The video was recorded a Dell laptop with a Quadro FX 3700M video card, a Core Duo processor and a basic Logitech webcam. The graphics itself is drawn using OpenGL and GLSL.
VTT’s description of the above video is:
Photorealistic rendering for Augmented reality. Uses soft shadows, indirect lighting and image quality matching. Various materials like glass, chrome or plastic are possible. Lighting is automatically determined from a ping pong ball.
For us it is a demonstration how realistic things can appear with modern hardware – albeit not of the ‘handheld’ type – and GFX APIs, hinting that the more we push the envelop and exploit technological advancement, the more immersive things will appear.
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